Project Roles: Level artit, character artist, environment artist and concept artit.
Softwares Used: Zbrush, Adobe Phostoshop, Unreal Engine, 3ds Max, Substance painter.
Chiaro and The Elixir of Life Vr: A young engineer named Chiaro gives life to a steam powered robot called Boka, and together they embark on a quest for the fabled Fountain of Elixir, in order to restore the lost race of alive machines to the world.
Chiaro and The Elixir of Life has been released on September 2018. It’s an immersive virtual reality experience for the HTC vive and Occulus HMDs. The game production started in 2016, but I joined in 2017 and it has been released in 2018. I was in charge of creating environment assets, concepts, creating textures, character modeling and 3d modeling.
Oculus: https://www.oculus.com/experiences/rift/1728179110583222/?locale=fr_FR
Steam: https://store.steampowered.com/app/551440/Chiaro_and_the_Elixir_of_Life/